Jason Thibeault

I'm a cloud engineer with 25 years of Linux experience in large scale enterprise production environments. On the side, I'm a hobbyist game dev.

I strongly believe that truth matters, humanity matters, reality matters and is eroded by generative AI, and that equality and justice can be achieved in our time.

General Info

5

Work Experience

  • Jun 2020 - Dec 2025

    Tata Communications (formerly Kaleyra.io, formerly mGage LLC)

    Sr Site Reliability Engineer

    Managed over 1500 virtual machines in various environments, including colocation hosting, AWS, and Oracle Cloud

  • Mar 2013 – Mar 2020

    Torrch LLC (formerly BlueEarth Innovation)

    Systems Engineer

    Managed 200+ virtual machines in various environments, including colocation hosting, customer premises, and AWS

  • Dec 2005 – Mar 2013

    Hinduja Global Solutions (HGS), Inc. (formerly On-Line Support Inc.)

    Systems Delivery Specialist

    Provided day to day IT support for a 125 seat call center; mentored 10 local IT representatives at branch offices

  • Mar 2004 - Nov 2005

    Hostopia.com Inc.

    LAN/Phone Administration Manager

    Maintained heterogeneous computer environment including Linux, Mac and Windows

  • Apr 2002 - Feb 2004

    On-Line Support Inc.

    Technical Support Analyst

    Client-facing internet telephone and email technical support, escalations management and peer support

Education

  • 2019

    Cloud Practitioner L1

    AWS Certification

  • 2013

    Linux+ Certification L1

    CompTIA

  • 2002

    Bachelor of Arts

    Acadia University, Wolfville, NS

    Major: English, Minor: Sociology. 5 yrs study.

References

Portfolio

Sites I've helped maintain

The Orbit - ongoing maintenance and hosting, Wordpress themes, custom PHP

Skepticon - ongoing maintenance and hosting, Wordpress themes, custom PHP

Giant If - maintenance and hosting

Minnesota Atheists - maintenance and contract work

- And of course, this site!

Python Picture Evolution

When the EvoLisa project was a viral hit in the science community in 2009, showing that a picture could "evolve" into the Mona Lisa, I took issue with the methodology and made a Python project to explore what I thought the project should have been like. See my blog post about this project, or go check out the source code. Coded over about two months, using Pygame.

Game Dev

I haven't yet released any of my most recent experiments, but I've been a hobbyist game dev for as long as I've been able to type. My first project was likely in GW-Basic on my Tandy 1000 EX, being a simple turn based resource management game. I've worked on RPGs, platformers, puzzle games, and tools for game makers, and maybe one day I'll even release the above-pictured Word Woods, which I'm working on in Godot.

Other art

Part of pursuing indie game dev involves figuring out how to Do An Art. I've done some 3d modeling using Blender, like the above Evil Uno which I modded into AEW: Fight Forever, painted in Adobe Substance Painter; and on the right is Dorothy, the main character for the game I really, really want to make... eventually. I'm also doing music for my games using LMMS (although calling my results "music" might be a bit of a stretch at the moment).